xroar supports multiple audio systems and has support for both Gtk+2 and Gtk+3, as well as SDL 1.x and SDL 2.x. This SlackBuild only builds the Gtk+3 and SDL 2 user interfaces. There are no longer any options to build with Gtk+2 or SDL 1. By default, support for PulseAudio and plain ALSA audio are built. For most users, these defaults are just fine. If you have different needs, read on. Optional Dependencies ===================== jack - If you want to use JACK for audio output, install jack and set JACK=yes in the environment before building xroar. If JACK audio has x-runs, try: # setcap cap_ipc_lock,cap_sys_nice=ep /usr/games/xroar If you don't know what jack is, or why you might want to use it, then you don't want it. Environment Variables ===================== JACK - see above. Default: no. Most users won't need this. OSS - use OSS for audio? Default is "no", export OSS="yes" to enable. Most users won't need this. PULSE - use PulseAudio? Default is "yes", export PULSE="no" to disable. Most users won't need this. ALSA audio is always enabled.