/***********************************************************/ /* Copyright 1996 Daniel Dardailler. Permission to use, copy, modify, distribute, and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Daniel Dardailler not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Daniel Dardailler makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. ************************************************************/ #ifndef _DnDP_h #define _DnDP_h /*** Dnd Protocol stream structures and other low-level stuff */ #include "Dnd.h" #include typedef struct _DndSrcProp { BYTE byte_order ; BYTE protocol_version ; CARD16 target_index ; CARD32 selection ; } DndSrcProp ; typedef struct _DndReceiverProp { BYTE byte_order ; BYTE protocol_version ; BYTE protocol_style ; BYTE pad1; CARD32 proxy_window; CARD16 num_drop_sites ; CARD16 pad2; CARD32 total_size; } DndReceiverProp ; /* need to use some union hack since window and property are in different order depending on the message ... */ typedef struct _DndTop { CARD32 src_window; CARD32 property; } DndTop ; typedef struct _DndPot { INT16 x; INT16 y; CARD32 property; CARD32 src_window; } DndPot ; typedef struct _DndMessage { BYTE reason; BYTE byte_order; CARD16 flags; CARD32 time; union { DndTop top ; DndPot pot ; } data ; } DndMessage ; typedef struct { BYTE byte_order; BYTE protocol_version; CARD16 num_target_lists; CARD32 data_size; /* then come series of CARD16,CARD32,CARD32,CARD32... */ } DndTargets; /* protocol version */ #define DND_PROTOCOL_VERSION 0 #define DND_EVENT_TYPE_MASK ((BYTE)0x80) #define DND_EVENT_TYPE_SHIFT 7 #define DND_CLEAR_EVENT_TYPE ((BYTE)0x7F) /* message_type is data[0] of the client_message this return 1 (receiver bit up) or 0 (initiator) */ #define DND_GET_EVENT_TYPE(message_type) \ ((char) (((message_type) & DND_EVENT_TYPE_MASK) >> DND_EVENT_TYPE_SHIFT)) /* event_type can be 0 (initiator) or 1 (receiver) */ #define DND_SET_EVENT_TYPE(event_type) \ (((BYTE)(event_type) << DND_EVENT_TYPE_SHIFT) & DND_EVENT_TYPE_MASK) #define DND_OPERATION_MASK ((CARD16) 0x000F) #define DND_OPERATION_SHIFT 0 #define DND_STATUS_MASK ((CARD16) 0x00F0) #define DND_STATUS_SHIFT 4 #define DND_OPERATIONS_MASK ((CARD16) 0x0F00) #define DND_OPERATIONS_SHIFT 8 #define DND_COMPLETION_MASK ((CARD16) 0xF000) #define DND_COMPLETION_SHIFT 12 #define DND_GET_OPERATION(flags) \ ((unsigned char) \ (((flags) & DND_OPERATION_MASK) >> DND_OPERATION_SHIFT)) #define DND_SET_OPERATION(operation) \ (((CARD16)(operation) << DND_OPERATION_SHIFT)\ & DND_OPERATION_MASK) #define DND_GET_STATUS(flags) \ ((unsigned char) \ (((flags) & DND_STATUS_MASK) >> DND_STATUS_SHIFT)) #define DND_SET_STATUS(status) \ (((CARD16)(status) << DND_STATUS_SHIFT)\ & DND_STATUS_MASK) #define DND_GET_OPERATIONS(flags) \ ((unsigned char) \ (((flags) & DND_OPERATIONS_MASK) >> DND_OPERATIONS_SHIFT)) #define DND_SET_OPERATIONS(operation) \ (((CARD16)(operation) << DND_OPERATIONS_SHIFT)\ & DND_OPERATIONS_MASK) #define DND_GET_COMPLETION(flags) \ ((unsigned char) \ (((flags) & DND_COMPLETION_MASK) >> DND_COMPLETION_SHIFT)) #define DND_SET_COMPLETION(completion) \ (((CARD16)(completion) << DND_COMPLETION_SHIFT)\ & DND_COMPLETION_MASK) #define SWAP4BYTES(l) {\ struct { unsigned t :32;} bit32;\ char n, *tp = (char *) &bit32;\ bit32.t = l;\ n = tp[0]; tp[0] = tp[3]; tp[3] = n;\ n = tp[1]; tp[1] = tp[2]; tp[2] = n;\ l = bit32.t;\ } #define SWAP2BYTES(s) {\ struct { unsigned t :16; } bit16;\ char n, *tp = (char *) &bit16;\ bit16.t = s;\ n = tp[0]; tp[0] = tp[1]; tp[1] = n;\ s = bit16.t;\ } /** Private extern functions */ extern unsigned char _DndByteOrder (void); /***** Targets/Index stuff */ typedef struct { int num_targets; Atom *targets; } DndTargetsTableEntryRec, * DndTargetsTableEntry; typedef struct { int num_entries; DndTargetsTableEntry entries; } DndTargetsTableRec, * DndTargetsTable; extern int _DndTargetsToIndex(Display * display, Atom * targets, int num_targets); extern int _DndIndexToTargets(Display * display, int index, Atom ** targets); #endif /* _DndP_h */